TL;DR
Ubisoft has officially announced Rayman Legends Retold, a full remake of the 2013 platformer for Nintendo Switch 2, targeting 60 FPS performance and promising full content parity with other platforms. The reveal, made on June 2, 2026, signals Ubisoft's early commitment to Nintendo's next-generation hardware and marks a rare full-scale remake of a critically acclaimed but commercially modest title.
What Happened
Ubisoft officially unveiled Rayman Legends Retold on Tuesday, June 2, 2026, confirming the game is a full remake of the 2013 original, rebuilt in 2.5D/3D with new content. The publisher explicitly stated the Nintendo Switch 2 version will target 60 FPS and feature full content parity with all other platforms — a notable commitment given the original Switch version launched in 2017 with lower resolution and missing features.
Key Facts
- Rayman Legends Retold was revealed on June 2, 2026 by Ubisoft as a full remake of the 2013 platformer.
- The game is rebuilt in 2.5D/3D, upgrading from the original's 2D art style to a hybrid visual approach.
- The Nintendo Switch 2 version will target 60 FPS, a significant improvement over the original Switch release which ran at 30 FPS in handheld mode.
- Ubisoft confirmed full content parity across all platforms, meaning Switch 2 players will not miss any levels, modes, or features.
- The original Rayman Legends launched in 2013 on PlayStation 3, Xbox 360, Wii U, and PC, and later hit Switch in 2017.
- The remake includes new content beyond the base game, though specific additions have not yet been detailed.
- Nintendo Switch 2 has not yet been officially announced by Nintendo, making this Ubisoft's first public confirmation of a title targeting the platform.
Breaking It Down
The 60 FPS target for Rayman Legends Retold on Nintendo Switch 2 is the most technically revealing detail from Ubisoft's announcement. The original Rayman Legends on Switch in 2017 ran at 30 FPS in handheld mode and 60 FPS only when docked, a compromise that frustrated some players. By explicitly promising 60 FPS as a baseline, Ubisoft is signaling that Switch 2 hardware will comfortably exceed the original Switch's capabilities — likely by a significant margin. This suggests the new console's GPU and memory bandwidth will be at least on par with base PlayStation 4 performance levels, which ran the original game at a locked 60 FPS without issue.
The 60 FPS commitment on Switch 2 represents a 100% frame rate improvement over the original Switch's handheld mode, a gap that points to a generational leap in portable performance.
The content parity promise is equally important, though for different reasons. The original Rayman Legends on Switch launched without the Kung Foot soccer minigame and had missing online leaderboard functionality. Ubisoft later patched some features, but the experience was never fully identical to the PlayStation 4 and Xbox One versions. By guaranteeing full parity from day one, Ubisoft is addressing a longstanding complaint from Nintendo players and setting a precedent for how third-party ports should be handled on Switch 2. This is particularly notable given that Rayman Legends was originally a Wii U exclusive during development before being delayed and released multiplatform — the franchise has deep Nintendo roots.
The 2.5D/3D visual upgrade is the most creative decision here. The original Rayman Legends used hand-drawn 2D sprites and backgrounds rendered in Ubisoft Montpellier's UbiArt Framework, giving it a distinct, painterly look. Moving to 2.5D/3D means characters, environments, and effects will be modeled in 3D space but presented on a 2D plane — similar to how Rayman Origins was later remastered. This is a substantial re-engineering effort, not a simple resolution bump. It suggests Ubisoft sees long-term value in the Rayman franchise and is investing in a visual overhaul that could be ported to future platforms or even used as a basis for a new entry.
What Comes Next
The immediate question is when Nintendo Switch 2 will be officially announced. Ubisoft has effectively confirmed the console's existence by naming it in a press release, but Nintendo has not yet publicly acknowledged the platform. The following developments are likely:
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Nintendo Switch 2 official reveal: Expect Nintendo to formally announce the console within the next 3–6 months, likely in a September or October 2026 Direct event, with a March 2027 launch window. Ubisoft's early confirmation is a strategic leak that pressures Nintendo to accelerate its timeline.
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Rayman Legends Retold release date: Ubisoft has not announced a launch window. Given the remake is already in development and targeting Switch 2, a late 2027 or early 2028 release is plausible — timed to coincide with the console's first holiday season or its one-year anniversary.
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Other Ubisoft Switch 2 titles: Watch for Ubisoft to announce Assassin's Creed Shadows, Prince of Persia: The Lost Crown, and Star Wars Outlaws for Switch 2 in the coming months. Ubisoft has been one of Nintendo's strongest third-party partners and will likely lead the launch lineup.
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New Rayman game tease: If Rayman Legends Retold sells well, Ubisoft may use the remake as a springboard for a fully new Rayman title. The franchise has been dormant since 2013's Legends, and a remake testing the waters makes business sense.
The Bigger Picture
This story sits at the intersection of Third-Party Remake Strategy and Next-Gen Portable Gaming. Ubisoft's decision to remake Rayman Legends rather than simply port it reflects a broader industry trend: publishers are increasingly using remakes to reintroduce dormant franchises to new audiences at lower risk than developing a new entry. Capcom did this with Resident Evil 2, Square Enix with Final Fantasy VII, and now Ubisoft is applying the same logic to its platforming catalog.
The Switch 2 angle is equally significant. Nintendo's next console is widely expected to be a portable powerhouse capable of running current-gen games at acceptable fidelity. Ubisoft's 60 FPS target for a visually upgraded remake is a strong signal that Switch 2 hardware will close the gap with PlayStation 4 and Xbox One, making it a viable platform for AAA third-party titles. This would be a major shift from the original Switch, which struggled with ports of games like The Witcher 3 and Doom and often required significant compromises.
Key Takeaways
- [60 FPS Target]: Ubisoft's explicit 60 FPS commitment for Switch 2 indicates the console will have significantly more GPU headroom than the original Switch, likely matching base PS4 performance in portable mode.
- [Content Parity]: Full content parity with other platforms addresses a key complaint from the original Switch port and sets a new standard for third-party support on Nintendo's next console.
- [2.5D/3D Remake]: The visual overhaul from 2D to 2.5D/3D represents a substantial re-engineering investment, suggesting Ubisoft views Rayman as a long-term franchise worth reviving.
- [Switch 2 Confirmation]: Ubisoft's announcement effectively confirms Nintendo Switch 2 exists and is in active development with third-party support, pressuring Nintendo to make an official reveal.
