TL;DR
Capcom's Devil May Cry 5 Devil Hunter Edition for Nintendo Switch 2 is a technically solid port that includes all previously released DLC, but it is not the definitive version of the game. The core combat, frame rate, and content package hold up well, though the lack of any new exclusive features or graphical enhancements beyond the base Switch 2 hardware means it falls short of the PS5 and Xbox Series X|S versions.
What Happened
Capcom has ported Devil May Cry 5 to the Nintendo Switch 2 under the "Devil Hunter Edition" banner, bundling the base game with the Vergil DLC and all previously released extra content. The review from Nintendo Life, published on June 22, 2026, calls it "another great Capcom port" but stops short of calling it definitive, noting the absence of any Switch 2-exclusive upgrades.
Key Facts
- The Devil Hunter Edition includes the base game plus the Vergil playable character DLC, which originally launched in December 2020.
- The port runs on the Switch 2 hardware, leveraging its improved GPU and CPU over the original Switch to target 60 frames per second during combat.
- Capcom has a track record of strong Switch ports, including Devil May Cry 3 Special Edition (2020) and Resident Evil Revelations (2017).
- The Nintendo Life review, published June 22, 2026, states the port is "not definitive" due to a lack of exclusive graphical modes or ray tracing options.
- The PS5 and Xbox Series X|S versions of Devil May Cry 5 Special Edition (released November 2020) include ray tracing, 120 FPS support, and Turbo Mode.
- The Switch 2 version does not include Turbo Mode (1.2x game speed) or Legendary Dark Knight difficulty, both of which are present on other current-gen consoles.
- The game is priced at $39.99 USD, matching the standard price of the Special Edition on other platforms.
Breaking It Down
The core question for any multiplatform port is whether the compromises are worth the convenience of portability. In this case, Capcom has delivered a version of Devil May Cry 5 that runs smoothly on the Switch 2, achieving a stable 60 FPS during combat—the single most critical performance metric for a character action game. The inclusion of the Vergil DLC at launch is a smart move, as that content was originally sold separately for $4.99 and is essential for the full experience.
The Nintendo Life review notes that the port "does not include ray tracing, 120 FPS, or Turbo Mode," meaning the Switch 2 version is functionally identical to the PS4 Pro and Xbox One X releases from 2019, not the current-gen Special Edition.
This creates a clear hierarchy. The PS5 and Xbox Series X|S Special Edition remains the definitive way to play Devil May Cry 5, with ray-traced reflections and 120 FPS support on compatible displays. The Switch 2 version, by contrast, is a straight port of the PS4 codebase running at a higher resolution and stable frame rate. For players who value portability above all else, this is a perfectly acceptable trade-off. For those seeking the best visual fidelity or speed, it is a noticeable downgrade.
The omission of Turbo Mode is the most puzzling decision. That feature, which speeds up the entire game by 20%, was included in the Special Edition and is a fan-favorite addition that changes the pacing of combat. Its absence here, combined with the lack of Legendary Dark Knight difficulty (which increases enemy density), means the Switch 2 version is missing two of the most significant gameplay additions that defined the current-gen release.
What Comes Next
The Switch 2 port of Devil May Cry 5 is not a standalone event—it is part of a larger pattern of Capcom's release strategy for Nintendo's new hardware. The company has confirmed other ports are in development, and the reception of this title will influence their scope.
- Capcom is expected to announce a Switch 2 port of Resident Evil 4 Remake by Q4 2026, following the same "bundled DLC" approach seen here.
- Monster Hunter Wilds, released on PS5, Xbox Series X|S, and PC in February 2025, is widely rumored for a Switch 2 port in 2027, though no official date has been set.
- The Nintendo Life review suggests that future ports should include exclusive features or performance modes to justify their pricing against existing versions, a critique Capcom will likely address.
- A potential Devil May Cry 6 announcement is expected at The Game Awards 2026, and Capcom may use the Switch 2 port's sales data to gauge whether to target the platform for that title.
The Bigger Picture
This port sits at the intersection of two broader trends: Legacy Port Strategy and Hybrid Console Expectations. Capcom has long been a leader in bringing older titles to new platforms, often with minimal changes, as seen with the Resident Evil series on Switch. The Switch 2, with its improved but not cutting-edge hardware, forces a reckoning: ports cannot simply be "good enough" when players can buy the same game for a similar price on more powerful systems with full feature sets.
The second trend is Feature Parity in Cross-Gen Releases. As the Switch 2 bridges the gap between portable and home console performance, players increasingly expect parity with PS5 and Xbox Series X|S versions. Features like 120 FPS and ray tracing are no longer niche—they are baseline expectations for a $40–$70 game in 2026. Capcom's decision to omit these features from the Devil Hunter Edition reflects a conservative approach, but one that risks alienating the very audience that bought the Switch 2 for its promise of "home console quality on the go."
Key Takeaways
- [Performance is solid but not premium]: The Switch 2 port hits a stable 60 FPS in combat, but lacks ray tracing, 120 FPS, and Turbo Mode found on other current-gen consoles.
- [DLC inclusion is a win]: The Vergil DLC is included at no extra cost, adding 3 missions and a fully unique playstyle, though the Legendary Dark Knight difficulty is absent.
- [Pricing is competitive but unambitious]: At $39.99, the Devil Hunter Edition matches the Special Edition price on PS5 and Xbox Series X|S, but offers less content and lower graphical fidelity.
- [Capcom is testing the waters]: This port signals Capcom's intent to bring more RE Engine titles to Switch 2, but the lack of exclusive features suggests a cautious, cost-optimized approach.



