TL;DR
Richard Garriott, creator of the Ultima series, is reportedly exploring obscure legal loopholes to reclaim the franchise from Electronic Arts (EA) without paying a cent. This matters now because EA has shown no interest in reviving the dormant series, and Garriott's move could set a precedent for creators seeking to reclaim rights through non-traditional legal channels.
What Happened
Richard Garriott, the eccentric game designer known as Lord British, is reportedly preparing a legal bid to take back the Ultima RPG franchise from Electronic Arts using what Kotaku describes as "obscure legal quirks" — and he aims to do it without spending a single dollar. The story, published on June 20, 2026, reveals that Garriott, now in his mid-60s, has been quietly researching copyright termination clauses and trademark abandonment provisions that could force EA to relinquish control of the series he created in 1980.
Key Facts
- Richard Garriott created the Ultima series in 1980 at age 19, selling the first game out of his parents' computer store in Austin, Texas.
- EA acquired the Ultima intellectual property through its purchase of Origin Systems in 1992 for a reported $35 million — a deal that included Garriott's studio and all Ultima rights.
- The last major Ultima title, Ultima IX: Ascension, was released in 1999 to poor reviews, and EA has not released a single-player Ultima game in 27 years.
- Garriott's potential legal strategy likely relies on Section 203 of the U.S. Copyright Act, which allows creators to terminate copyright grants after 35 years — a window that opened for Ultima in 2017.
- EA has not publicly responded to Garriott's reported plans, and the company's current leadership has shown no interest in reviving the $400 million+ franchise.
- Garriott's previous attempt to reclaim Ultima via a 2013 Kickstarter for Ultima Forever failed to materialize, with the game canceled in 2014 after raising only $1.9 million of its $2.5 million goal.
- The Ultima trademark remains active under EA's ownership, but the company has not used it for a major release in over a decade, potentially opening a trademark abandonment claim.
Breaking It Down
The core of Garriott's strategy appears to hinge on two distinct legal arguments: copyright termination and trademark abandonment. Under Section 203 of the Copyright Act, creators can terminate grants of copyright made after 1978 during a five-year window beginning 35 years after the grant. Since Garriott sold Ultima rights to EA in 1992 (via Origin Systems), that window opened in 2017 and remains open through 2022 — though the exact timing depends on when the specific copyright transfers were recorded. This is a powerful tool, but it's not automatic: Garriott must serve notice and potentially litigate if EA contests the termination.
EA has not released a single-player Ultima game in 27 years — a period spanning the entire lives of most current gamers. This extended dormancy is Garriott's strongest argument for trademark abandonment, as U.S. trademark law requires continuous commercial use to maintain rights.
Trademark abandonment is a separate but equally potent claim. Under the Lanham Act, a trademark is considered abandoned if its owner ceases use with no intent to resume within a reasonable period — typically three consecutive years of non-use. EA's last Ultima game of any significance was the 2014 mobile title Ultima Forever, which was itself a commercial failure. That means EA has likely not used the Ultima trademark commercially for over 10 years, far exceeding the three-year abandonment threshold. However, EA could argue it has "intent to resume" by pointing to its continued ownership and licensing of the IP, even if no actual games are in development.
The legal complexity here is that copyright termination and trademark abandonment operate under different laws and require different strategies. Copyright termination would give Garriott control over the Ultima games themselves — their code, stories, and characters — while trademark abandonment would allow him to register the Ultima name and logo for new products. He likely needs both to fully reclaim the franchise, and EA is certain to fight on both fronts given the $400 million+ valuation the series once commanded.
What Comes Next
- Garriott's legal filing: Expect a formal copyright termination notice or trademark cancellation petition within 6–12 months, likely filed in the U.S. Copyright Office or U.S. Patent and Trademark Office. This will be the first concrete evidence of his strategy.
- EA's response: The company will almost certainly oppose any termination or abandonment claim, potentially filing a lawsuit to preserve its rights. EA has a history of aggressive IP protection, as seen in its 2023 lawsuit against a fan-made Ultima Online private server.
- Court ruling on copyright termination: If Garriott files a termination notice, the case could reach federal court within 18–24 months. A ruling in his favor would set a major precedent for game creators seeking to reclaim IP from publishers.
- Potential settlement: EA may offer Garriott a licensing deal or co-development arrangement rather than risk an adverse ruling that could embolden other creators. Watch for any EA investor calls or SEC filings that mention Ultima or Garriott by name.
The Bigger Picture
This story sits at the intersection of two powerful trends: Creator Rights Resurgence and IP Revitalization in Gaming. Over the past decade, creators across entertainment — from musicians like Taylor Swift to authors like Stephen King — have successfully reclaimed their work from major corporations. In gaming, the movement is accelerating: Ken Levine regained rights to BioShock from Take-Two in 2019, and Tim Schafer secured Psychonauts rights from Microsoft in 2015. Garriott's case could be the most significant yet because Ultima is a foundational RPG series that directly influenced World of Warcraft, Elder Scrolls, and Final Fantasy.
The second trend is IP Revitalization — the industry's growing hunger for established franchises with built-in audiences. With the AAA game market now costing $200–300 million per title, publishers are increasingly mining their back catalogs for revival opportunities. EA itself has been on a nostalgia kick, reviving Dead Space in 2023 and Mass Effect in 2024. A reclaimed Ultima could be worth $500 million+ as a multiplatform RPG revival, especially if Garriott pairs it with his current company, Portalarium (now Catnip Games), which still has the Shroud of the Avatar engine and team.
Key Takeaways
- [Legal Strategy]: Garriott is likely using Section 203 copyright termination and trademark abandonment laws to reclaim Ultima from EA without paying — a dual-pronged approach that has never been successfully executed against a major publisher.
- [EA's Vulnerability]: EA's 27 years of inactivity on the Ultima franchise is its biggest weakness; trademark abandonment claims become nearly impossible to defeat after three years of non-use.
- [Industry Precedent]: A Garriott victory could trigger a wave of creators — from John Carmack (Doom) to Will Wright (SimCity) — attempting similar legal maneuvers against publishers holding dormant IP.
- [Timeline]: The next 18–24 months are critical: Garriott must file his termination notice before the 35-year window closes (likely 2027), and EA will fight any claim in court, potentially delaying resolution for years.



