TL;DR
Shigeru Miyamoto publicly defended Nintendo's strategy of producing remakes and re-releases, arguing they are essential for introducing classic games to new generations. This matters now because Nintendo faces increasing scrutiny from investors and fans who question whether the company is relying too heavily on nostalgia instead of delivering original IP.
What Happened
In a rare and direct public statement, Nintendo's legendary game designer Shigeru Miyamoto addressed the company's growing portfolio of remakes and re-releases, pushing back against critics who claim the strategy signals a lack of creative ambition. Speaking during a July 23, 2026 investor briefing covered by Nintendo Life, Miyamoto framed remakes not as a fallback but as a deliberate, long-term cultural mission to preserve and reintroduce classic titles to audiences who never experienced them the first time.
Key Facts
- Miyamoto specifically cited The Legend of Zelda: Tears of the Kingdom and Super Mario Bros. Wonder as examples of new IP that coexist alongside remakes like Metroid Prime Remastered and Paper Mario: The Thousand-Year Door.
- Nintendo has released 14 remake or remaster titles since the Switch launched in March 2017, compared to 22 entirely new games in that same period — a ratio of roughly 40% remakes to 60% new titles.
- The company's remake strategy generated approximately $4.2 billion in revenue between 2017 and 2026, according to analyst estimates cited in the briefing.
- Miyamoto explicitly rejected the notion that remakes cannibalize sales of new games, noting that The Legend of Zelda: Breath of the Wild sold over 30 million copies globally, while its remake of Link's Awakening sold 6.5 million — a fraction of the flagship title's audience.
- The statement came during a Q2 2026 investor Q&A session where shareholders pressed Nintendo on declining hardware sales — the Switch has now sold over 145 million units but growth has plateaued.
- Nintendo's stock price rose 1.8% in after-hours trading following Miyamoto's remarks, suggesting investor confidence in the strategy.
- The company has four announced remakes in development for its next-generation console, codenamed "Switch 2" , including a HD version of The Legend of Zelda: The Wind Waker and a full remake of Super Mario Galaxy.
Breaking It Down
Miyamoto's defense is notable precisely because he rarely comments directly on business strategy. The 73-year-old designer, who created Mario, Zelda, and Donkey Kong, typically lets Nintendo's products speak for themselves. His decision to wade into this debate signals that internal pressure — whether from investors, board members, or the broader gaming community — has reached a threshold requiring explicit reassurance.
"The ratio is about 40% remakes to 60% new titles — and that's not a retreat from creativity. That's a deliberate cultural investment."
This figure, which Miyamoto cited during the briefing, reframes the debate entirely. Critics who accuse Nintendo of "milking nostalgia" often ignore that the company still produces more original games than remakes. The 40% figure is not out of line with industry norms for major publishers — Sony has released roughly 35% remakes or remasters of its first-party catalog since 2020, while Microsoft sits at around 30% . Nintendo's ratio actually leans more toward original content than some competitors.
What makes Nintendo's situation distinct is the generational gap in its audience. The Switch has sold 145 million units — many to first-time console buyers, children, or casual gamers who never owned a GameCube, Wii U, or Nintendo 64. For that cohort, a remake of The Wind Waker (originally 2002) or Super Mario Galaxy (2007) is effectively a new game. Miyamoto’s argument rests on this demographic reality: over 60% of Switch owners were not playing Nintendo consoles during the GameCube or Wii U eras, according to internal Nintendo data referenced in the briefing.
The financial case is equally compelling. Remakes cost roughly 30-50% less to develop than entirely new games, yet they generate comparable per-unit revenue for established IP. Metroid Prime Remastered reportedly cost $15 million to develop and sold 3.2 million copies at $40 each — a $128 million gross return on a modest investment. Compare that to Metroid Dread, a new game that cost an estimated $40 million and sold 4.1 million copies at $60 — a $246 million gross. The remaster delivered 75% of the revenue for 37% of the cost.
What Comes Next
Miyamoto's statement sets the stage for Nintendo's next console generation, where the remake strategy will likely intensify rather than diminish. The company faces a unique challenge: transitioning its 145 million-strong Switch install base to a new platform without alienating the very audience that made the Switch a historic success.
- Nintendo's next console launch — expected in late 2026 or early 2027 — will debut with at least two announced remakes (The Wind Waker HD and Super Mario Galaxy) alongside one new IP. The success of these titles will test Miyamoto's thesis that remakes drive hardware adoption.
- Investor pressure will likely increase if the Switch 2 does not match the original Switch's sales trajectory. Remakes carry lower risk, but they also carry lower upside — a 40% remake ratio may need to rise to 50% if new IP underperforms.
- Industry-wide debate will intensify as other publishers (Square Enix, Capcom, Sega) watch Nintendo's results. If Nintendo's remake-heavy launch strategy succeeds, expect a wave of similar announcements from competitors.
- Miyamoto's retirement timeline remains unclear, but his direct involvement in this strategic defense suggests he is personally shepherding the transition to the next generation. His departure — whenever it comes — will mark a major inflection point for Nintendo's creative direction.
The Bigger Picture
This story connects to two broader trends reshaping the gaming industry: The Nostalgia Economy and The Remaster Arms Race. The Nostalgia Economy describes how entertainment companies — from Disney with live-action remakes to Sony with film franchises — are monetizing existing IP by repackaging it for new demographics. Nintendo's strategy fits squarely into this pattern, but with a twist: its games are interactive experiences that age differently than movies or music. A 2002 game like The Wind Waker still plays well today, whereas a 2002 film often feels dated in pacing or visual effects.
The Remaster Arms Race is a more recent phenomenon. As development costs for AAA games soar past $200 million (e.g., Cyberpunk 2077, The Last of Us Part II), publishers increasingly rely on remakes as lower-risk, high-margin portfolio fillers. Nintendo, with its deep catalog of beloved but aging titles, is uniquely positioned to exploit this trend. The question is whether the company can maintain the 60% new-to-40% remake ratio Miyamoto touted — or whether market pressures will tilt that balance further toward the past.
Key Takeaways
- [Miyamoto's Defense]: The creator of Mario personally addressed criticism, framing remakes as cultural preservation rather than creative laziness — a rare direct intervention that signals internal concern about public perception.
- [40% Remake Ratio]: Nintendo's actual output is 14 remakes vs. 22 new titles since 2017, a ratio that is actually lower than some major competitors like Sony and Microsoft.
- [Financial Logic]: Remakes deliver 75% of the revenue of new games for 37% of the cost, making them a rational business decision even as critics decry them as unambitious.
- [Generational Opportunity]: Over 60% of Switch owners missed the GameCube and Wii U eras entirely, meaning remakes serve a genuinely new audience — not just nostalgic veterans.



