TL;DR
Star Fox for Nintendo Switch 2 launches Friday, June 26, 2026, and early review scores average 87/100 across major outlets, with unanimous praise for its 60fps performance at 4K resolution and revamped control scheme that finally modernizes the series' signature rail-shooter gameplay. Critics call it the best Star Fox entry since Star Fox 64, a critical benchmark the franchise has not reached in 29 years.
What Happened
Nintendo Everything published a full roundup of Star Fox reviews for the Nintendo Switch 2 on Wednesday, June 24, 2026, just two days before the game's global release. The roundup aggregates scores from 17 outlets including IGN, GameSpot, Eurogamer, and Famitsu, with the Metacritic average settling at 87/100 — the highest score for any Star Fox title since Star Fox 64 scored 88/100 in 1997.
Key Facts
- 87/100 is the aggregate Metacritic score across 17 reviews, with IGN awarding a 9.2/10 and Famitsu giving a 36/40 (9/9/9/9).
- The game runs at native 4K resolution at a locked 60 frames per second in docked mode on Switch 2, and 1080p/60fps in handheld mode — a first for the series.
- Nintendo developed the title internally at Nintendo EPD in Kyoto, with series creator Shigeru Miyamoto credited as "Senior Advisor" on the project.
- The control scheme uses the Switch 2's new analog triggers for precision barrel rolls and boost braking, replacing the previous single-button system used since Star Fox 64.
- All 17 reviews praised the online multiplayer mode supporting 8 players across five maps, with dedicated servers — a first for a Nintendo-published Star Fox title.
- The game includes 15 story missions plus 6 bonus Arwing-only stages, totaling approximately 12-14 hours for a first playthrough, with New Game+ unlocking harder difficulty and hidden paths.
- Digital Foundry confirmed the game uses Nintendo's proprietary DLSS-like upscaling running on the Switch 2's custom NVIDIA T239 chip, achieving native 4K without performance drops.
Breaking It Down
The critical consensus is clear: Star Fox on Switch 2 is not merely a competent revival — it is a generational leap for a franchise that has been in creative stagnation for nearly three decades. The 87/100 aggregate places it within striking distance of Star Fox 64's 88/100, and several reviewers explicitly called it "the best Star Fox since 1997." This is no small praise given that the series has released seven mainline entries since Star Fox 64, none of which cracked 80/100 on Metacritic.
"The last time a Star Fox game scored above 80 on Metacritic was Star Fox 64 in 1997 — that's 29 years of sub-80 releases until now."
The technical achievement here is the Switch 2's custom NVIDIA T239 chip and its DLSS-like upscaling technology. Digital Foundry's analysis confirms that Star Fox renders internally at 1440p and upscales to native 4K using Nintendo's proprietary solution, while maintaining a locked 60fps even during the most intense on-rails sequences with dozens of enemy ships and particle effects on screen. This is a massive leap from the 720p/30fps of Star Fox Zero on Wii U in 2016, and it directly addresses the performance complaints that plagued that title.
The control redesign is arguably the most important gameplay decision. Previous Star Fox entries — particularly Star Fox Zero — were criticized for forcing players to use the GamePad's gyroscope for aiming, which split player attention between two screens and caused motion sickness for many. Nintendo EPD has completely abandoned that approach here. The new analog triggers on Switch 2's Joy-Con allow for variable-speed barrel rolls and precise boost braking, while aiming is handled exclusively with the right analog stick. This returns the series to the dual-stick control scheme that made Star Fox 64 intuitive, while adding modern precision.
The online multiplayer component is another structural shift. Nintendo has historically been reluctant to invest in dedicated servers for its first-party titles, often relying on peer-to-peer connections that led to lag and disconnections. Star Fox on Switch 2 uses dedicated server infrastructure — the same setup used for Splatoon 3 and Mario Kart 8 Deluxe — and supports 8-player matches across five maps. Early impressions from reviewers indicate sub-30ms latency in most matches, a stark improvement over previous Nintendo online experiences.
What Comes Next
The game's commercial performance will be closely watched. Star Fox has historically been a niche franchise within Nintendo's portfolio, with Star Fox Zero selling only 1.1 million units worldwide. The Switch 2 launch window provides a larger installed base — Nintendo shipped 8 million Switch 2 units in the first quarter — and the critical reception could drive significantly higher sales.
- Launch Day (June 26, 2026): Global release. Watch for first-weekend sell-through rates in Japan and North America. Nintendo has not disclosed pre-order numbers, but retail sources indicate stronger than expected demand in major markets.
- Early July 2026: First post-launch patch expected. Nintendo has confirmed day-one patch v1.1 will address three reported crash bugs in Arwing-only stages, plus add quality-of-life improvements to the online matchmaking system.
- Late July 2026: First DLC announcement anticipated. Industry insiders point to a "Star Fox: Origins" expansion adding prequel missions set during the Lylat Wars, with five additional stages and a new playable character (rumored to be Katt).
- August 2026: Nintendo Direct likely to feature Star Fox as a showcase title for Switch 2's exclusive features, including the new "Capture" button functionality and HD Rumble 2.0 integration.
The Bigger Picture
This Star Fox revival sits at the intersection of two broader trends in gaming technology. First, it is a case study in Nintendo's hardware-software integration: the Switch 2's custom NVIDIA chip and DLSS-like upscaling enable a visual fidelity that was previously impossible on Nintendo hardware, allowing the company to compete with PS5 and Xbox Series X on graphical terms without abandoning its hybrid form factor. Second, the game's dedicated server infrastructure signals a shift in Nintendo's online strategy — the company is finally investing in the backend reliability that competitors like Sony and Microsoft have offered for years.
The third trend is franchise revival through technical modernization. Star Fox joins Metroid Dread (2021) and Pikmin 4 (2023) as dormant Nintendo franchises that returned to critical and commercial success by respecting core gameplay while solving the technical and control problems that held back previous entries. This pattern suggests Nintendo is systematically auditing its back catalogue for revival opportunities, with F-Zero and Golden Sun widely speculated as next candidates.
Key Takeaways
- [Critical Triumph]: Star Fox on Switch 2 scores 87/100 aggregate, the best in the series since Star Fox 64 in 1997, ending 29 years of sub-80 releases.
- [Technical Breakthrough]: Native 4K/60fps performance achieved through the Switch 2's custom NVIDIA T239 chip and proprietary DLSS-like upscaling, a generational leap over Star Fox Zero.
- [Control Revolution]: Nintendo EPD abandons the divisive gyroscope aiming of Star Fox Zero in favor of dual-stick controls and analog triggers, directly addressing the series' most persistent criticism.
- [Online Infrastructure Shift]: First Nintendo-published Star Fox with dedicated servers supporting 8-player multiplayer, marking a strategic investment in online reliability that could influence future first-party titles.



