TL;DR
The first major post-launch tier list for Diablo 4: Lord of Hatred is out, ranking all classes and builds based on endgame performance, boss-killing speed, and survivability. This matters because the expansion’s new Runeword system and Mercenary overhaul have dramatically reshaped the meta, leaving many launch-week builds obsolete.
What Happened
Forbes published a comprehensive tier list for Diablo 4: Lord of Hatred on Saturday, May 2, 2026, synthesizing data from the game’s top players and community theorycrafters. The list arrives just over a month after the expansion’s launch, marking the first major meta shakeup since Blizzard Entertainment shipped the game on April 9, 2026.
Key Facts
- The tier list was compiled by Forbes contributor Paul Tassi, drawing on Raxxanterax, Wudijo, and Sanctioned for class rankings.
- Necromancer is ranked S-Tier for both leveling and endgame, driven by the new Blood Wave and Soulrift builds.
- Sorcerer dropped to B-Tier after the Firewall and Chain Lightning builds were nerfed in the April 23 hotfix.
- The Runeword system, added in Lord of Hatred, allows players to socket two runes into gear for unique triggered effects, with Zod and Jah runes being the most sought after.
- Mercenaries now have 3 skill trees and gear slots, making them viable for endgame pushing; the Enchantress is the top pick for S-Tier support.
- Blizzard confirmed on April 28 that Season 9 will launch on June 10, 2026, with a new Pit of the Damned mode.
- Over 1.2 million players are concurrently active on Steam alone as of May 1, according to SteamDB.
Breaking It Down
The Lord of Hatred meta is defined by a clear split between single-target boss killing and AoE density clearing. The Necromancer dominates both because the new Blood Wave rune word—combining Jah (on kill: spawn a blood nova) and Zod (on resource spend: reduce cooldowns)—creates infinite uptime on the class’s ultimate ability. This synergy was not possible in the base game, and it has pushed Necromancer’s endgame boss DPS to an estimated 2.8 million per second, per Wudijo’s testing.
Necromancer currently accounts for 42% of all level 100 characters in hardcore mode, according to Helltides.com leaderboard data.
This is a stunning concentration for a game with six classes. The runner-up, Druid at 24%, relies on the Werewolf Tornado build, which also uses a Jah rune but lacks the Necromancer’s innate survivability from Bone Armor and Decrepify. The Rogue, ranked A-Tier, has strong single-target with Shadow Imbue and Rapid Fire, but struggles in the new Nightmare Dungeon density scaling, where packs of 200+ enemies are common.
The Barbarian sits at B-Tier because the Whirlwind build, while iconic, cannot keep up with the Necromancer’s clear speed. The Sorcerer’s fall to B-Tier is the biggest surprise: its Firewall build was the top speed-farming choice in Season 8, but the April 23 hotfix reduced its damage scaling by 35% after Blizzard deemed it “overperforming in group content.”
What Comes Next
The meta will not remain static. Blizzard has already signaled major balance changes for Season 9, and the community is watching for three specific developments:
- Season 9 Patch Notes (May 15) – Blizzard will release full patch notes on May 15, detailing class buffs and nerfs. Expect Sorcerer and Barbarian to receive substantial buffs, while Necromancer may see a Zod rune cooldown reduction cap.
- The Pit of the Damned Launch (June 10) – This new endless dungeon mode will introduce a leaderboard for fastest clears. Classes that excel at speed (Rogue, Sorcerer) may rise in value even if their boss DPS is lower.
- Rune Word Rarity Adjustments – Blizzard has hinted at increasing Jah and Zod drop rates in Nightmare Dungeons above tier 100, which would make top-tier builds accessible to more players by late May.
- Community Tier List Update (May 9) – Raxxanterax and Wudijo will release their own independent tier lists on May 9, which could differ from Forbes’ rankings on Druid and Rogue placements.
The Bigger Picture
This tier list reflects two broader trends in live-service game design and player behavior analytics. First, the Runeword system is a deliberate return to Diablo 2’s itemization philosophy—Blizzard is leaning into chase items that create dramatic power spikes, rather than the incremental stat upgrades of Diablo 3. This drives engagement because players will grind for specific runes for weeks.
Second, the mercenary overhaul shows Blizzard adopting companion-system mechanics from other ARPGs like Path of Exile and Last Epoch. By giving mercenaries gear slots and skill trees, the company is acknowledging that solo play now requires a viable AI partner for endgame content—a shift from Diablo 4’s launch design, where mercenaries were nearly useless.
Key Takeaways
- [Necromancer Dominance]: The class holds 42% of hardcore level 100 slots, driven by the Jah+Zod rune word combo that enables infinite ultimate uptime.
- [Sorcerer Decline]: Post-hotfix damage nerfs dropped the class to B-Tier; expect buffs in the May 15 patch notes.
- [Runeword Meta]: The Zod and Jah runes are the most valuable items in the game, with trade prices exceeding 5 billion gold on the Diablo.Trade marketplace.
- [Season 9 Catalyst]: The June 10 launch of The Pit of the Damned will force a re-evaluation of all builds based on speed, not just boss DPS.



