TL;DR
At Summer Game Fest 2026, Patrice Désilets unveiled 1666: Amsterdam, the debut game from his new studio and the long-awaited spiritual successor to the Assassin's Creed franchise he created. After 16 years of legal battles, studio closures, and development limbo, this witchcraft-themed historical action game marks Désilets' return to the genre he defined — and arrives at a moment when the industry is hungry for bold, auteur-driven projects.
What Happened
Patrice Désilets, the visionary game designer who created Assassin's Creed at Ubisoft, took the stage at Summer Game Fest 2026 to reveal 1666: Amsterdam, the debut title from his newly formed independent studio. The announcement ended a 16-year saga of legal disputes, cancelled projects, and industry exile, as Désilets finally showed the world what his spiritual successor to the stealth-action franchise looks like — a dark, occult-infused adventure set in 17th-century Amsterdam.
Key Facts
- Patrice Désilets originally conceived 1666 in 2010 while at Ubisoft, but the project was shelved after his departure.
- The game is set in Amsterdam, 1666, a year associated with plague, fire, and rising occult activity, centering on witchcraft as a core gameplay mechanic.
- Désilets' previous studio, THQ Montreal, was developing the title until THQ's bankruptcy in 2013, after which Ubisoft acquired the studio and cancelled the project.
- A five-year legal battle between Désilets and Ubisoft over ownership of the 1666 concept ended in a confidential settlement in 2018.
- 1666: Amsterdam is the debut game from Désilets' new independent studio, which he founded after the settlement.
- The game is described as a spiritual successor to Assassin's Creed, sharing its historical open-world structure and emphasis on stealth, but replacing the Assassin-Templar conflict with witchcraft and supernatural elements.
- Summer Game Fest 2026 marks the first public gameplay footage of the title, with a release window targeting late 2027.
Breaking It Down
The significance of 1666: Amsterdam cannot be overstated for anyone who has followed Désilets' career. He is the designer who, at Ubisoft Montreal, conceived the original Assassin's Creed in 2007, then directed its acclaimed sequel Assassin's Creed II in 2009. After leaving Ubisoft in 2010, he spent the next eight years fighting to reclaim his own creation. This is not a comeback — it is an exorcism.
16 years elapsed between Désilets' original pitch for 1666 and its public reveal at Summer Game Fest 2026 — longer than the entire lifespan of the Assassin's Creed franchise from its debut to today.
The witchcraft angle is a deliberate departure from the grounded historical fiction of Assassin's Creed. Where those games used the Animus and genetic memory as a sci-fi framing device, 1666: Amsterdam appears to fully embrace the supernatural. The year 1666 — chosen for its apocalyptic numerological weight — allows Désilets to explore themes of persecution, heresy, and forbidden knowledge. Amsterdam in that era was a global trading hub and a haven for religious refugees, making it a rich setting for a story about hidden societies and occult power struggles.
The gameplay shown at Summer Game Fest suggests a return to the stealth-focused, parkour-heavy design that defined the early Assassin's Creed titles, but with a darker tone. Players apparently wield witchcraft abilities — curses, illusions, and elemental magic — alongside traditional blade combat. This hybrid of historical realism and supernatural horror positions the game closer to Dishonored or Bloodborne than to Ubisoft's current, more RPG-oriented Assassin's Creed formula.
What Comes Next
The immediate focus will be on 1666: Amsterdam's development timeline and whether Désilets' independent studio can deliver on the ambition. The game's late 2027 target window gives the team roughly 18 months of production, which is aggressive for a historical open-world title of this scale.
- Publisher announcement: Désilets' studio has not yet disclosed a publisher for 1666: Amsterdam. Expect a major deal to be announced within the next six months, likely with a company like Devolver Digital, THQ Nordic, or Electronic Arts — all of whom have history with auteur-driven projects.
- Gameplay deep-dive: A dedicated presentation at Gamescom 2026 or The Game Awards 2026 is likely, showing extended combat, parkour, and witchcraft mechanics to build pre-order momentum.
- Legal clarity: The 2018 settlement with Ubisoft presumably granted Désilets full rights to the 1666 concept, but the exact terms remain confidential. Any overlap with Ubisoft's own Assassin's Creed projects could spark renewed friction.
- Platform announcement: The reveal did not specify platforms. If 1666: Amsterdam targets a PC, PlayStation 5, and Xbox Series X/S release, that suggests a traditional AAA budget. A Nintendo Switch 2 version would signal broader ambitions.
The Bigger Picture
This story connects to two major trends in the video game industry. The first is the rise of independent auteur studios. After years of consolidation under mega-publishers like Microsoft, Sony, and Tencent, a growing number of veteran designers are breaking away to form their own studios — Ken Levine (Ghost Story Games), Hideo Kojima (Kojima Productions), and Josef Fares (Hazelight) are prominent examples. Désilets' return reinforces that creative autonomy, even after years of legal battles, can yield some of the industry's most anticipated projects.
The second trend is the occult and historical fiction revival in gaming. Following the success of Hogwarts Legacy (2023), Black Myth: Wukong (2024), and the Assassin's Creed Mirage (2023) return to stealth roots, publishers are betting on supernatural historical settings. 1666: Amsterdam sits at the intersection of these trends — a witchcraft-focused, stealth-action game from the genre's original architect, arriving at a moment when both nostalgia for classic Assassin's Creed and appetite for dark fantasy are at their peak.
Key Takeaways
- [16-Year Saga Ends]: Patrice Désilets' 1666: Amsterdam was finally revealed at Summer Game Fest 2026, 16 years after its original conception and after a protracted legal battle with Ubisoft.
- [Witchcraft Core Mechanic]: The game replaces the Assassin-Templar conflict with supernatural witchcraft abilities, including curses and illusions, set in 17th-century Amsterdam during the plague year.
- [Late 2027 Target]: Désilets' independent studio aims for a late 2027 release, with no publisher yet announced — a high-risk timeline for a historical open-world title.
- [Industry Trend Alignment]: The project capitalizes on the revival of occult historical fiction in gaming and the broader shift toward independent auteur studios outside major publisher control.



