TL;DR
Microsoft’s Xbox division is in active negotiations to spin off or close Compulsion Games and Double Fine, two of its first-party studios. The move signals a sharp strategic retreat from Xbox’s ambitious studio acquisition spree and could reshape the independent gaming landscape if the studios secure their freedom.
What Happened
Bloomberg reported Monday that Compulsion Games and Double Fine, two studios Microsoft acquired in 2018 and 2019 respectively, are in active talks with Xbox leadership about potential closures or independence. The negotiations come as part of a broader cost-cutting review inside Microsoft’s gaming division, which has already seen layoffs affecting over 2,500 employees since early 2024. Both studios are now racing to find a path to operate independently rather than face outright shutdown.
Key Facts
- Compulsion Games, the studio behind We Happy Few and the upcoming South of Midnight, was acquired by Microsoft in June 2018 as part of a wave of studio buys.
- Double Fine, founded by industry veteran Tim Schafer and known for Psychonauts 2, was acquired by Xbox in June 2019.
- The negotiations involve active discussions about allowing both studios to go independent, with Microsoft potentially retaining publishing rights or providing transitional funding.
- Bloomberg’s report, dated June 15, 2026, cites unnamed sources familiar with the talks who say closure is still a “real possibility” if independence deals cannot be finalized.
- The review is part of a broader cost-cutting push at Microsoft Gaming that has already resulted in the closure of Tango Gameworks and Alpha Dog Games in 2024.
- Xbox’s first-party studio count would drop from 23 to 21 if both studios close, and to 19 if ZeniMax Media subsidiaries are excluded.
- Microsoft declined to comment on the record, but internal sources say CEO Phil Spencer has personally been involved in some of the discussions.
Breaking It Down
The timing of these negotiations is revealing. Microsoft spent roughly $7.5 billion to acquire ZeniMax Media in 2021 and another $68.7 billion to buy Activision Blizzard in 2023, making it the largest gaming company by revenue. Yet here, less than three years later, it is considering closing two smaller studios that cost a fraction of those sums—Compulsion Games was acquired for an estimated $30–50 million, and Double Fine for roughly $10–15 million. The disparity between the scale of Microsoft’s acquisitions and its willingness to shed smaller teams underscores a brutal reality: in the current market, even mid-tier developers are considered liabilities if they cannot produce blockbuster hits on a regular cadence.
“Double Fine’s Psychonauts 2 sold approximately 1.2 million units in its first year, a respectable figure for a niche title but a fraction of the 25 million copies a flagship Xbox release like Halo Infinite sold.”
That 20-to-1 sales ratio explains why a studio with critical acclaim and a beloved back catalog is now fighting for survival. Microsoft’s calculus has shifted from building a diverse portfolio of creative talent to maximizing Game Pass subscriptions and AAA revenue. Double Fine’s quirky, narrative-driven games—while beloved by critics and a dedicated fanbase—simply do not move the needle on subscriber numbers the way a Call of Duty or Elder Scrolls title does. For Compulsion Games, the stakes are even higher: its upcoming South of Midnight is still unreleased, meaning Microsoft is making a decision about the studio’s future before its next game even hits the market.
The independence option is not unprecedented but is fraught with risk. When Microsoft closed Tango Gameworks in May 2024, the studio was later acquired by Krafton and reopened under new management. However, that process took months and resulted in significant staff attrition. For Double Fine and Compulsion, the window to negotiate is likely measured in weeks, not months. If they succeed, they would join a growing list of former first-party studios that have returned to independence—but they would lose the financial security and marketing muscle that comes with being part of the Xbox ecosystem. The terms of any spin-off would be critical: Microsoft could demand a cut of future revenue, retain IP rights, or require the studios to continue making games for Game Pass.
What Comes Next
The next 30 to 60 days will determine whether these studios survive in any form. Several concrete developments are expected:
- Final decisions by mid-July 2026: Bloomberg reports that Microsoft’s review is expected to conclude within 4–6 weeks, with closure or spin-off announcements likely before the end of July.
- Potential public statements from studio heads: Tim Schafer of Double Fine and Guillaume Provost of Compulsion Games may issue statements to staff or fans in the coming days, as both studios have vocal communities that could influence Microsoft’s decision.
- Publisher interest in acquiring or partnering: Independent publishers like Devolver Digital, Annapurna Interactive, or Private Division may step forward to offer publishing deals if the studios go independent—though no talks have been confirmed.
- Impact on South of Midnight’s release: If Compulsion Games is closed, South of Midnight—slated for a 2027 release—would be cancelled or transferred to another Xbox studio, potentially delaying the game by years.
The Bigger Picture
This story is a microcosm of two broader trends reshaping the gaming industry. Consolidation fatigue is setting in after a decade of massive acquisitions by Microsoft, Sony, and Embracer Group. The post-COVID market correction has forced companies to rationalize their portfolios, and studios that were acquired for their creative potential are now being judged solely on financial returns. Microsoft’s willingness to cut even beloved studios like Double Fine suggests that Game Pass optimization—not artistic diversity—is now the primary driver of its first-party strategy. If a studio’s games don’t drive subscriber growth, it doesn’t matter how many awards they win.
The second trend is the rebirth of independent mid-tier development. As major publishers retreat from funding experimental or niche titles, a new ecosystem of independent studios and smaller publishers is emerging to fill the gap. Studios like Obsidian Entertainment (owned by Microsoft) and Larian Studios (independent) have proven that mid-budget games can be both critically and commercially successful. If Double Fine and Compulsion Games successfully spin off, they could become leading examples of how to navigate this new landscape—or cautionary tales of how quickly corporate priorities can change.
Key Takeaways
- [Cost-Cutting Reality]: Microsoft is closing or spinning off two acquired studios despite spending over $76 billion on gaming acquisitions in recent years, showing that even mid-tier teams are not safe from post-merger rationalization.
- [Independence Window]: Double Fine and Compulsion Games have a narrow 4–6 week window to negotiate spin-off deals; failure means likely closure, with staff layoffs and cancelled projects.
- [Game Pass Priority]: The decision reinforces that Xbox’s first-party strategy now prioritizes subscriber-driving AAA blockbusters over critically acclaimed niche titles, regardless of studio pedigree.
- [Industry Shift]: The potential return of these studios to independence reflects a broader trend of mid-tier development breaking away from major publishers, with implications for creative freedom and financial sustainability.



