TL;DR
1047 Games, the studio behind the hit arena shooter Splitgate, is developing a new first-person shooter codenamed 'Empulse' that serves as a spiritual successor to Respawn Entertainment's Titanfall franchise. This matters because Titanfall has been largely abandoned by its publisher Electronic Arts since 2016, leaving a massive gap in the market for fast-paced, pilot-versus-Titan combat that no major studio has filled.
What Happened
Insider Gaming has exclusively revealed that 1047 Games is working on a new first-person shooter internally codenamed 'Empulse' — and the project is explicitly described as a spiritual successor to the beloved Titanfall series. The revelation comes as the studio, best known for its portal-based arena shooter Splitgate, shifts resources toward a title that directly targets the mechanical and thematic territory left vacant by Respawn Entertainment since Titanfall 2 launched in October 2016.
Key Facts
- 1047 Games secured $100 million in Series B funding in August 2021, valuing the studio at $1.5 billion and providing the financial runway for a major new IP.
- The project is codenamed 'Empulse' — a name that suggests a focus on energy, momentum, or electromagnetic mechanics, potentially tying into Titanfall-style wall-running and boost systems.
- Insider Gaming reports that Empulse is being built as a spiritual successor to Titanfall, meaning it will incorporate core elements like pilot mobility, mech-based combat, and vertical map design without directly copying Respawn's IP.
- The original Titanfall franchise, created by former Call of Duty developers at Respawn Entertainment, sold approximately 4 million units for Titanfall 2 but was effectively shelved by Electronic Arts after Respawn shifted focus to Apex Legends in 2019.
- 1047 Games previously released Splitgate in 2021, which accumulated over 10 million downloads across PC and consoles within its first month, demonstrating the studio's ability to execute a competitive multiplayer shooter at scale.
- The studio is headquartered in Bellevue, Washington, and has grown from a two-person operation to over 100 employees following its 2021 funding round.
- No release date, platform details, or gameplay footage for Empulse have been publicly confirmed, suggesting the project is in early-to-mid development.
Breaking It Down
The Titanfall-shaped hole in the shooter market is larger than almost any other abandoned franchise in gaming. When Respawn Entertainment launched Apex Legends in February 2019, it effectively killed any near-term hope for Titanfall 3. Electronic Arts, which acquired Respawn for $455 million in 2017, directed the studio toward the battle royale genre because Apex generated over $1 billion in revenue in its first year — a return that made a traditional premium-priced Titanfall sequel financially unappealing by comparison.
The last major Titanfall installment launched over nine years ago, meaning an entire generation of console players — those who bought PS5s and Xbox Series X|S consoles — have never experienced the franchise's signature wall-running, double-jumping, and Titan-piloting gameplay in a modern engine.
This timing works decisively in 1047 Games' favor. The audience for high-mobility, skill-based shooters has only grown since 2016. Apex Legends proved that millions of players crave movement mechanics, while Splitgate itself demonstrated that portal-based arena combat could attract a mainstream audience. Empulse sits at the intersection of these trends: it inherits Titanfall's pilot-versus-Titan asymmetry but can be built from the ground up for current-gen consoles and PC, without the technical compromises that plagued the original games on Xbox 360 and PS4.
The Empulse codename itself warrants scrutiny. "Pulse" mechanics are a staple of the Titanfall series — the pulse blade ability reveals enemies through walls, and the Titan classes use sonar pulses for targeting. If 1047 Games is building an entire game around the concept of "empulse," it may be designing a combat system where energy management, radar pulses, and electromagnetic interference are core gameplay loops, not just optional abilities. That would represent a meaningful evolution beyond simply copying Titanfall's formula.
What Comes Next
The next 12 to 18 months will be critical for Empulse as 1047 Games transitions from concept to production. Here are the specific developments to watch:
- Formal reveal and title announcement: Expect 1047 Games to unveil Empulse's official name, logo, and a teaser trailer at a major gaming event — likely The Game Awards in December 2026 or Summer Game Fest in June 2027. The studio's $100 million war chest allows for a polished reveal.
- Platform strategy: Given Splitgate's success as a free-to-play title on PC, PlayStation, Xbox, and Nintendo Switch, Empulse will almost certainly target the same multi-platform approach. A Switch 2 version is plausible given Nintendo's next-generation hardware timeline.
- Business model decision: The biggest open question is whether Empulse will be premium-priced ($70) like Titanfall 2, free-to-play like Splitgate and Apex Legends, or adopt a hybrid model. 1047 Games' experience with Splitgate's monetization — cosmetic-only microtransactions — suggests a free-to-play structure is likely.
- Closed alpha and beta testing: 1047 Games will need to prove its movement system and Titan-equivalent combat feel right. Look for a closed technical alpha in late 2026 and a public beta in early 2027 if the game targets a 2027 release window.
The Bigger Picture
Empulse is not just a response to Titanfall's absence — it is part of two larger industry shifts. First, the revival of "spiritual successor" development has become a proven business model. Games like Bomb Rush Cyberfunk (to Jet Set Radio), Bloodstained: Ritual of the Night (to Castlevania), and Witchfire (to Painkiller) have shown that independent studios can successfully reclaim abandoned genres when major publishers won't. 1047 Games is applying this same logic to AAA multiplayer, a riskier but potentially more lucrative bet.
Second, the movement shooter renaissance is accelerating. Titanfall pioneered wall-running and slide-hopping, but games like Neon White, Ghostrunner, and Ultrakill have since proven that speed-based combat has a dedicated audience. Empulse has the opportunity to translate these single-player movement innovations into a polished multiplayer package — something no current live-service game has fully achieved since Apex Legends dialed back its own mobility mechanics in favor of tactical gunplay.
Key Takeaways
- [Empulse is real]: 1047 Games is actively developing a spiritual successor to Titanfall, codenamed Empulse, targeting the exact combat niche Respawn abandoned in 2016.
- [Nine-year gap matters]: The last Titanfall game launched over nine years ago, creating a massive underserved audience of players who have never experienced modern pilot-versus-Titan combat.
- [1047 has the resources]: With $100 million in funding and over 100 employees, 1047 Games has the financial and technical capacity to deliver a AAA-quality multiplayer shooter.
- [Business model is the key variable]: Whether Empulse goes free-to-play or premium will determine its market positioning and competitive stance against Apex Legends, Call of Duty, and Overwatch 2.



